This is why

The Halo universe is clearly the stuff of pulpy space opera, and the Master Chief is as hard-boiled as they come. Much of the action consists of the Master Chief shooting alien antagonists while swapping Eastwoodian one-liners with his sidekick, a computer program named Cortana who appears as a sexy hologram. But the Halo games also have a curiously lyrical quality about them. They're full of literary touches and evocative phrases--the Master Chief travels in a spaceship called the Pillar of Autumn. The Halo universe is rich in lore--gamers love to be there the way some people love to pretend they're in Jane Austen novels. The action isn't nonstop; instead it includes dramatic beats and even moments of melancholy solitude, with Romantic weather effects and sublime vistas and soaring Gregorian chants. The game has a moody, Wagnerian quality--the Master Chief is dwarfed by towering alien architecture that recalls Piranesi. Halo takes itself seriously as, if not art, certainly a spectacle. But art seems more apt....

[Bungie's] devotion is fueled by a belief, not shared by the world at large, that video games are an art form with genuine emotional meaning and that Halo 3 will be the premier example of that art.
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